Stance on Assets
In game dev, especially indie, "asset flip" gets thrown around a lot — sometimes fairly, sometimes not.
Here's where I stand.
What I avoid:
- Buying an entire pre-made map and dropping it into the game unchanged.
- Using store-bought characters or other key, story-critical elements without modification.
Why? Because those are the soul of the game. If the heart of your world is someone else's work, it's not really your world.
What I embrace:
- Using paid assets as props, set dressing, and background elements.
- Placing them carefully, adjusting materials, tweaking details, and making sure they match the style, mood, and tone of the game.
- Combining them with original art so they blend seamlessly into a unique experience.
It's efficient, it respects the player's immersion, and — bonus — it supports the asset creators who put time into making quality resources.
Good assets, used thoughtfully, aren't a shortcut. They're a way to free up more energy for the parts of the game that matter most.