Stance on Assets

In game dev, especially indie, "asset flip" gets thrown around a lot — sometimes fairly, sometimes not.

Here's where I stand.

What I avoid:

  • Buying an entire pre-made map and dropping it into the game unchanged.
  • Using store-bought characters or other key, story-critical elements without modification.

Why? Because those are the soul of the game. If the heart of your world is someone else's work, it's not really your world.

What I embrace:

  • Using paid assets as props, set dressing, and background elements.
  • Placing them carefully, adjusting materials, tweaking details, and making sure they match the style, mood, and tone of the game.
  • Combining them with original art so they blend seamlessly into a unique experience.

It's efficient, it respects the player's immersion, and — bonus — it supports the asset creators who put time into making quality resources.

Good assets, used thoughtfully, aren't a shortcut. They're a way to free up more energy for the parts of the game that matter most.